Riley Brown / @unibrawn

Painter · 2D & experimental animator · Educator · Brooklyn, NY

Animation Reel

2026. Hand-drawn, painted, and digital 2D; sound design by me.

Films

Short films. The full archive, old work included, is on Vimeo.

Missed Connection 2024, 1:19

Destructive animationNo dialogue

An animation exploring longing and distance. Graphite, grease pencil, and oil paint on paper and plastic, each frame painted over the last and photographed again; seven sheets of paper in total. Sound and grade in DaVinci Resolve.

Ottawa International Animation Festival 2024, World Panorama: Non-Narrative Short · T-Short Animation Festival, Germany, 2024

Watch on Vimeo →   YouTube

Layabout Blue 2024, 1:43

Ink on paper

Animation for the days you couldn't get out of bed. Ink on paper, graded in DaVinci Resolve; drawing and sound by me.

T-Short Animation Festival, Germany, 2024

Watch on Vimeo →   YouTube

complexity 2026, 2:17

Traditional animationComplex loops

Complex loops turned into a short, exploring the noise that builds up over time. Twenty-four sheets of paper; color and camera in Blender, sound in Ardour.

Watch on Vimeo →   YouTube

Kick It 2024

Blender Grease PencilGeometry nodes

A 2D short built in Blender, with a line style driven by geometry nodes. There's a tutorial on how it was made.

Watch on YouTube →

Care 2020, 2:13

RISD

Longing and presence in a long-distance relationship: shared time, constant and repeatedly interrupted. Music by Dan Conway.

Watch on Vimeo →   YouTube

Faith in a Seed 2019, 1:45

RISDPaper and ink

A walk through the woods and color. Junior film, made with paper and ink. Music by Jared Cruz.

Animafest Cyprus, 2020

Watch on Vimeo →   YouTube

Paintings

Most of these are sketchbook pages, about 7 × 11 in, oil on paper. Tap any image to see it large.

verdance
verdance · oil
java
java · oil, pastel
grown
grown · oil
restraint
restraint · digital
needed
needed · oil
satisfaction
satisfaction · oil
whatever
whatever · oil
mystery
mystery · oil
get sun
get sun · digital
flor
flor · oil
heat
heat · oil, commission
understand myself
understand myself · digital
good time
good time · digital
surround sound
surround sound · oil, commission
natural things
natural things · oil, commission
homesick
homesick · digital
warmth
warmth · oil
chatter
chatter · digital
airy
airy · oil
the world
the world · digital

About

Riley Brown is a painter, 2D animator, and educator in Brooklyn, NY. Their practice runs on daily observation: a long series of sketchbooks where every page is worked until it's a finished painting, and films drawn, erased, and drawn again until they feel full. Trained at RISD (BFA, Illustration) and the School of the Art Institute of Chicago (MFA, Film, Video, New Media, and Animation), they mix academic rigor with naive, pop, and cartoon influences, and do their own sound. Their animation has screened at the Ottawa International Animation Festival, T-Short Animation Festival (Germany), and Animafest Cyprus. They have taught animation and drawing at Northern Illinois University, the School of the Art Institute of Chicago, and The Academy at Charlemont.

  • Based in Brooklyn, NY
  • Education MFA, SAIC (2024) · BFA, RISD (2020)
  • Screenings OIAF 2024 · T-Short 2024 · Animafest Cyprus 2020
  • Commissions Album art and animation for This Is The Glasshouse, Ehiorobo, Graham Kartna
  • Contact contact@unibrawn.art
CV (PDF) →
Artist's Statement

My work lives in a series of multimedia sketchbooks I've been adding to daily for years. Each book gets as much time as it takes for every page to become a resolved image: some paintings take an hour, some I've been adding to and painting over for years. The nineteenth book was finished in 2024, and the digital paintings I make alongside them are worked the same way, slowly, over the same subjects, with the same marks. All of it rests on observation. The core of my practice is a lifelong commitment to looking closely and finding a language for what I see, from life, from art history, and from the pop culture and internet ephemera that fill a life and rarely make it into paint.

The pictures are built like memories: hazy, half-filled, a fleeting capture of something real rather than an accurate record of it. I was trained academically and keep that structure visible, then break convention on purpose. Running alongside the rigor, and made more obviously intentional by it, is a desire to embrace the naive: flattened forms, cartoon outlines, vibrant pop color, childlike joy, and a softness of edge that lets a saturated palette stay gentle. I keep the seams showing so the contrast between those languages reads as a choice.

The result is paintings that hold several levels at once: flat and spatial, realistic and graphic, observed and invented, serious and unserious. The cast is mostly stand-ins, animals, plush toys, cartoon characters, and deliberately generic figures, because I need someone in the picture without needing the picture to be about them. A plush dog sits in a still life; a cartoon animal stands in a pastoral landscape; a stern face wears a costume. Formally the paintings share a few habits: a strong figurative center, loose marks and blocks of saturated color over a softly observed form, and enough symbols that a viewer can latch onto some meaning without being handed one.

The same thinking carries into my animation. I don't believe animation needs a story to be worth making; form is content. A simple shape moved with the right timing, texture, and sound can hold as much as a plot, and my films grow out of the same sketchbook habit: small, improvised, drawn and erased and drawn again until they feel full.

The word I keep returning to is play. I want this to be a practice I never finish, and I want the work to ask a viewer's eyes to stay: to wander, to notice what draws them in, and to sit for a minute inside someone else's way of looking, moving from the pull of the surface to the quieter formal work beneath it.

Teaching

Drawing, painting, and 2D animation, from first-day beginners to advanced studio.

  • Northern Illinois University Adjunct Instructor, Digital Animation, 2024 to 2025
  • School of the Art Institute of Chicago Graduate Teaching Assistant, Animation, 2022 to 2024
  • The Academy at Charlemont Drawing and Painting electives, 2020 to 2021
  • Courses I can teach Drawing I and II · Painting I · 2D Design / Foundations · Intro to 2D Animation · Experimental Animation · Storyboarding · Character Design · Blender for Artists · Sound Design for Animation · Stop Motion
Statement of Teaching Philosophy

In a world increasingly oriented toward product and output, I believe the processes of drawing and painting hold value that cannot be replicated. The focused attention of study, the pleasure of mark-making, and the way artmaking can be used as a tool for processing thought are all invaluable to a learner, over and above the ability to produce a polished product as an AI now can. My teaching is built around that belief: process is not simply a means to an end but one of the most important things to teach in itself. I build a classroom of collaborative peers who learn their own lifelong habits and skills for long-term practice and self-directed growth, habits that carry well past institutional settings.

I establish my classroom as a space where students feel I am an approachable figure they can bring their own interests to. I make regular time for discussion, for sharing work made outside the scope of class, and for all of our influences. Collaborative projects are central to how I build community: students rotating around a set of canvases, each continuing another's observational study; trading artworks for others to finish; giving each other prompts and directions. In animation, I use complex loops the same way. They carry very little pressure in themselves, they work as an improvisational space much like a sketchbook, and passed from station to station on a timer they teach timing and mark-making through immersion while the class builds something together that no one could have made alone.

When students stall, the problem is usually scale or a void. For the first, I ask them to start with something small and achievable and break it into pieces they can check off, and I remind them not to measure their work against what a studio of fifty people made with time and money. For the second, I ask them to respond to something else: a painting they like, a film, a book, the room around them. It is hard to pull work out of nothing, and artmaking works better as a way of thinking about and talking back to another subject. Almost all of my own work is built from references and responses to a catalogue of inspiration I keep, and I teach students to build and interrogate their own.

It is equally important to me that students leave my class with sustainable habits for a lifelong practice. I weave time management into lessons and include instruction on stretching and physical self-care, since the demands of long studio work are real and developing artists rarely think about them early enough. I weight assignments heavily toward self-directed study: observation of their own interests, engagement with archival material, and active hunting for new contemporary artists, so they learn to deeply interrogate what appeals to them and build tools for growth outside the classroom.

Across all of this, I try to cultivate joy in making. Technical struggle and unmet expectations are a natural part of developing as an artist, and I ask students to give themselves grace: every drawing made is another step toward finding what they want to make, and mistakes are not obstacles but necessary material for growth. In my classroom, genuine effort, regardless of skill level, is the most valued input. It brings me real joy to watch skills develop and see young artists begin to find their voices, and I owe a debt to all the teachers who made space for me to do the same.